AFTRA HP
Sony Gamespot
Gamecaster Electronic Arts
20th Century Fox 7 Studios
2XL Games Accel Partners
Accelerated Pictures AT&T Operations, Inc.
Activision Autodesk
Avalon Family Films Beepa
Big Pipe Media Bigpoint GmbH
BioWare Corp. Black Point Studios
Blitz Games Ltd Blur Studio
BRADIC Brilliant Entertainment
Brunswick Bowling & Billiards Canadian Heritage
Captivemotion, Inc. CCP / White Wolf
Click & Buy Creative Impulse Entertainment
Curse Inc Darkworks
DB Zwirn DDM
Deep Fried Entertainment Deloitte Financial Advisory Services LLP
Digital Domain Entertainment Technology Center-CMU
Flashpoint Academy Fireman's Fund Entertainment
Foundation 9 Entertainment Four Horsemen Entertainment
FremantleMedia North America GAMES4YOU, LLC
GDH International Georgia Film, Music & Videogaming
G E  
Giant Killer Robots Haptico
Hexagon Interactive High Moon Studios
Hoplite Research, LLC IATSE
IBM IGN/FOX
Industrial Light & Magic Lionsgate
Magical Elves Midway Studios - Los Angeles
MindArk PE AB Microsoft Xbox
Midway Studios - Los Angeles Motion Analysis Studios
MWG Productions NBC Universal
Oakwood Worldwide Orlando Film & Entertainment Commission
Overture Films Panavision Remote Systems
Paramount Pictures PHD
Playlore Gameworks Rebellion
Reboot Communications Riot Games
Rockstar Games Slipgate Ironworks
Say Design, Inc. Screenlife LLC
Secret Level SEGA of America
Seven Pin Studios Shaba Games
Singapore Polytechnic Sony Computer Entertainment
Square Enix, Inc Strategic Vision Consulting
Storytellers / SBP Filmes, SBP Musica, SBP Jogos (Brazil) Super-Ego Games
Team One Technicolor
Technicolor Digital Cinema Testronic Labs
The Licensing Agency Treyarch
Turner Broadcasting System Ubisoft
Universal Parks & Resorts Universal Pictures
University of Ontario Institute of Technology Vivendi Games, Inc.
Warner Bros. Interactive Technology Warner Home Video
Warner Music Group Wazap AG
Xbox LIVE Xendex Holding GmbH
XFunc Yahoo!
Yoick

THE HOLLYWOOD AND GAMES SUMMIT
WILL NOT TAKE PLACE IN 2008.

View the 2007 conference agenda here.

KEYNOTES:

THE INTERACTIVE PARALLEL UNIVERSE

Clive Barker
Director-Writer, Hellraiser
Executive Producer, Gods and Monsters

DRIVING MYTHOLOGY FORWARD

Thomas Tull
Chairman, Legendary Pictures

with Mitch Davis
CEO, Brash Entertainment


Visionaries from the business and creative sides of both the film and game industries will speak at the summit. Find out more about the speakers here.

Jesse Alexander
Executive Producer,
Heroes,
Lost

Gregg Backer
President,
Foglight Entertainment

Brandon Barber
Director,
Entertainment Development and Programming,
Electronic Arts

Nicholas Beliaeff
Studio Head,
Sony Online Entertainment San Diego

Corey Bridges
Executive Producer,
The Multiverse Network

N'gai Croal
General Editor,
Newsweek

Mitch Davis
CEO,
Brash Entertainment

Mesh Flinders
Writer-Director,
Lonelygirl15

Nick Foster
Chief Studio Officer,
Outspark

Brent Friedman
Creator-Writer,
Afterworld

Gilles Garceau
Director of Animation, Ubisoft

Amanda Goodfried
Supervising Producer, Lonelygirl15

Lyle Hall
General Manager,
Heavy Iron Studios

Michael Lewis
CEO,
Cryptic Studios

Kim Libreri
VP, Advanced Strategy
Digital Domain

Yuri Lowenthal
Actor,
Afro Samurai, Gilmore Girls, Prince of Persia

Ben Mattes
Producer,
Ubisoft Montreal

 

Jordan Mechner
Writer and Director,
Prince of Persia, Sands of Time, and Chavez Ravine: A Los Angeles Story

Rob Pardo
Vice President of
Game Design,
Blizzard Entertainment, Inc.

Todd Pilger
Head of 3D Development,
Sony Pictures Digital Entertainment

Kellee Santiago
President and co-founder, thatgamecompany

Jim Ward
Senior VP, Lucasfilm,
and President, LucasArts

Jeff Yapp
Executive VP,
MTV Networks Music and Logo Enterprise Group

Neil Young
VP & GM,
Electronic Arts Los Angeles

Andy Reif
CEO, DirecTV's Championship Gaming Series

Flint Dille
Writer/Producer, Transformers, Venom

Click here to read
bios of all the
Hollywood and Games Summit speakers.

Peggy Kim and Susan O'Connor were unable to attend the Summit.

  • Network with top talent and leading entertainment and game executives from both disciplines, enabling you to capitalize on crossover business opportunities
  • Gain insights on how to navigate these intertwined communities for mutual benefit
  • Discover the trends shaping the business of game design in online, mobile, console and PC games
  • Explore the limitless possibilities of new digital technologies as they facilitate greater collaboration between the two industries, from production to promotion
  • Learn about packaging the cross-media deal, securing new funding, and partnering at the right level from today’s top entertainment and game executives.


Sponsor Opportunities: If you are interested in sponsorship opportunities, click here.

Speaking Opportunities: We are no longer accepting speaker submissions.