

AFTRA |
HP |
Sony |
Gamespot |
Gamecaster |
Electronic Arts |
20th Century Fox |
7 Studios |
2XL Games |
Accel Partners |
Accelerated Pictures |
AT&T Operations, Inc. |
Activision |
Autodesk |
Avalon Family Films |
Beepa |
Big Pipe Media |
Bigpoint GmbH |
BioWare Corp. |
Black Point Studios |
Blitz Games Ltd |
Blur Studio |
BRADIC |
Brilliant Entertainment |
Brunswick Bowling & Billiards |
Canadian Heritage |
Captivemotion, Inc. |
CCP / White Wolf |
Click & Buy |
Creative Impulse Entertainment |
Curse Inc |
Darkworks |
DB Zwirn |
DDM |
Deep Fried Entertainment |
Deloitte Financial Advisory Services LLP |
Digital Domain |
Entertainment Technology Center-CMU |
Flashpoint Academy |
Fireman's Fund Entertainment |
Foundation 9 Entertainment |
Four Horsemen Entertainment |
FremantleMedia North America |
GAMES4YOU, LLC |
GDH International |
Georgia Film, Music & Videogaming |
G E |
|
Giant Killer Robots |
Haptico |
Hexagon Interactive |
High Moon Studios |
Hoplite Research, LLC |
IATSE |
IBM |
IGN/FOX |
Industrial Light & Magic |
Lionsgate |
Magical Elves |
Midway Studios - Los Angeles |
MindArk PE AB |
Microsoft Xbox |
Midway Studios - Los Angeles |
Motion Analysis Studios |
MWG Productions |
NBC Universal |
Oakwood Worldwide |
Orlando Film & Entertainment Commission |
Overture Films |
Panavision Remote Systems |
Paramount Pictures |
PHD |
Playlore Gameworks |
Rebellion |
Reboot Communications |
Riot Games |
Rockstar Games |
Slipgate Ironworks |
Say Design, Inc. |
Screenlife LLC |
Secret Level |
SEGA of America |
Seven Pin Studios |
Shaba Games |
Singapore Polytechnic |
Sony Computer Entertainment |
Square Enix, Inc |
Strategic Vision Consulting |
Storytellers / SBP Filmes, SBP Musica, SBP Jogos (Brazil) |
Super-Ego Games |
Team One |
Technicolor |
Technicolor Digital Cinema |
Testronic Labs |
The Licensing Agency |
Treyarch |
Turner Broadcasting System |
Ubisoft |
Universal Parks & Resorts |
Universal Pictures |
University of Ontario Institute of Technology |
Vivendi Games, Inc. |
Warner Bros. Interactive Technology |
Warner Home Video |
Warner Music Group |
Wazap AG |
Xbox LIVE |
Xendex Holding GmbH |
XFunc |
Yahoo! |
Yoick |
|
|
THE HOLLYWOOD AND GAMES SUMMIT
WILL NOT TAKE PLACE IN 2008.
| Visionaries from the business and creative sides of both the film and game industries will speak at the summit. Find out more about the speakers here. |
Jesse Alexander
Executive Producer,
Heroes,
Lost
|
Gregg Backer
President,
Foglight Entertainment |

Brandon Barber
Director,
Entertainment Development and Programming,
Electronic Arts |

Nicholas Beliaeff
Studio Head,
Sony Online Entertainment San Diego |

Corey Bridges
Executive Producer,
The Multiverse Network |
N'gai Croal
General Editor,
Newsweek |
Mitch Davis
CEO,
Brash Entertainment |
Mesh Flinders
Writer-Director,
Lonelygirl15 |
Nick Foster
Chief Studio Officer,
Outspark |
Brent Friedman
Creator-Writer,
Afterworld |
Gilles Garceau
Director of Animation, Ubisoft |
Amanda Goodfried
Supervising Producer, Lonelygirl15 |
Lyle Hall
General Manager,
Heavy Iron Studios |
Michael Lewis
CEO,
Cryptic Studios |
Kim Libreri
VP, Advanced Strategy
Digital Domain |
Yuri Lowenthal
Actor,
Afro Samurai, Gilmore Girls, Prince of Persia |
Ben Mattes
Producer,
Ubisoft Montreal
|
Jordan Mechner
Writer and Director,
Prince of Persia, Sands of Time, and Chavez Ravine: A Los Angeles Story |
Rob Pardo
Vice President of
Game Design,
Blizzard Entertainment, Inc. |
Todd Pilger
Head of 3D Development,
Sony Pictures Digital Entertainment |
Kellee Santiago
President and co-founder, thatgamecompany |
Jim Ward
Senior VP, Lucasfilm,
and President, LucasArts |
Jeff Yapp
Executive VP,
MTV Networks Music and Logo Enterprise Group |
Neil Young
VP & GM,
Electronic Arts Los Angeles |
Andy Reif
CEO, DirecTV's Championship Gaming Series |
Flint Dille Writer/Producer, Transformers, Venom |
Click here to read
bios of all the
Hollywood and Games Summit speakers.
Peggy Kim and Susan O'Connor were unable to attend the Summit. |
- Network with top talent and leading entertainment and game executives from both disciplines, enabling you to capitalize on crossover business opportunities
- Gain insights on how to navigate these intertwined communities for mutual benefit
- Discover the trends shaping the business of game design in online, mobile, console and PC games
- Explore the limitless possibilities of new digital technologies as they facilitate greater collaboration between the two industries, from production to promotion
- Learn about packaging the cross-media deal, securing new funding, and partnering at the right level from today’s top entertainment and game executives.

Sponsor Opportunities: If you are interested in sponsorship opportunities, click here.
Speaking Opportunities: We are no longer accepting speaker submissions.
|