AFTRA HP
Sony Gamespot
Gamecaster Electronic Arts
20th Century Fox 7 Studios
2XL Games Accel Partners
Accelerated Pictures AT&T Operations, Inc.
Activision Autodesk
Avalon Family Films Beepa
Big Pipe Media Bigpoint GmbH
BioWare Corp. Black Point Studios
Blitz Games Ltd Blur Studio
BRADIC Brilliant Entertainment
Brunswick Bowling & Billiards Canadian Heritage
Captivemotion, Inc. CCP / White Wolf
Click & Buy Creative Impulse Entertainment
Curse Inc Darkworks
DB Zwirn DDM
Deep Fried Entertainment Deloitte Financial Advisory Services LLP
Digital Domain Entertainment Technology Center-CMU
Flashpoint Academy Fireman's Fund Entertainment
Foundation 9 Entertainment Four Horsemen Entertainment
FremantleMedia North America GAMES4YOU, LLC
GDH International Georgia Film, Music & Videogaming
G E  
Giant Killer Robots Haptico
Hexagon Interactive High Moon Studios
Hoplite Research, LLC IATSE
IBM IGN/FOX
Industrial Light & Magic Lionsgate
Magical Elves Midway Studios - Los Angeles
MindArk PE AB Microsoft Xbox
Midway Studios - Los Angeles Motion Analysis Studios
MWG Productions NBC Universal
Oakwood Worldwide Orlando Film & Entertainment Commission
Overture Films Panavision Remote Systems
Paramount Pictures PHD
Playlore Gameworks Rebellion
Reboot Communications Riot Games
Rockstar Games Slipgate Ironworks
Say Design, Inc. Screenlife LLC
Secret Level SEGA of America
Seven Pin Studios Shaba Games
Singapore Polytechnic Sony Computer Entertainment
Square Enix, Inc Strategic Vision Consulting
Storytellers / SBP Filmes, SBP Musica, SBP Jogos (Brazil) Super-Ego Games
Team One Technicolor
Technicolor Digital Cinema Testronic Labs
The Licensing Agency Treyarch
Turner Broadcasting System Ubisoft
Universal Parks & Resorts Universal Pictures
University of Ontario Institute of Technology Vivendi Games, Inc.
Warner Bros. Interactive Technology Warner Home Video
Warner Music Group Wazap AG
Xbox LIVE Xendex Holding GmbH
XFunc Yahoo!
Yoick

TUESDAY
JUNE 26
WEDNESDAY
JUNE 27

12:00 NOON -2:00 PM
REGISTRATION

8:00 - 9:00 AM BREAKFAST
Sponsored by AFTRA
9:00 AM - 12:30 PM
CONFERENCE SESSIONS

2:00 - 5:15 PM
CONFERENCE SESSIONS

12:30 - 2:00 PM
LUNCHEON

5:15 - 6:45 PM
DEAL MAKERS MARTINI RECEPTION
Sponsored by Electronic Arts

2:00 - 5:00 PM
CONFERENCE SESSIONS
TUESDAY
JUNE 26

Introduction

Jamil Moledina, Executive Director, Game Developers Conference
John Kilcullen, Publisher, The Hollywood Reporter
2:00 - 2:15 PM

OPENING KEYNOTE: The Interactive Parallel Universe

Clive Barker
Director-Writer, Hellraiser
Executive Producer, Gods and Monsters
2:15 - 3:15 PM

Clive Barker has been drawing audiences into his moody, atmospheric world through his writing, his films, his comic book imprint, and his art.  Now Barker is entering the interactive dimension with his upcoming game Jericho, which brings with it all the hallmarks of his disturbing, lingering narrative.  In this keynote conversation, The Hollywood Reporter's Gina McIntyre explores the basis of Barker’s creative process, how Barker modulates his own style and vision to the game canvas, and what elements of the game hitch a ride back into his own world.

How Talent Can Successfully Cross the Digital Divide

Kim Libreri, Vice President Advanced Strategy, Digital Domain
Yuri Lowenthal, Actor, Afro Samurai, Gilmore Girls, Prince of Persia
Susan O’Connor, Game Writer, Gears of War
Moderated by Jordan Mechner, Creator, Prince of Persia
3:30 - 4:25 PM

If film, television, animation, and games are converging on a production, marketing, and retail level, where does that leave the individual creative talent that make these industries work?  A film and game director moderates this discussion between a TV voice actor, a film visual effects artist, and a game writer.

Shepherding a Property Through the Transmedia Landscape

Jesse Alexander, Executive Producer, Alias, Heroes, Lost
4:30 - 5:15 PM

On Heroes, the extraordinary abilities of individuals stem from tapping the hidden potential of evolution.  In the real world, entertainment properties have tended to be limited in what they can achieve outside their DNA.  In this Q&A session with GDC’s Jamil Moledina, Alexander shares his learning experiences with tapping the potential of the Alias property in the game world, and how he is now applying his abilities to Heroes across TV, game, music, mobile and Internet. 


WEDNESDAY
JUNE 27

Introduction

Jamil Moledina, Executive Director, Game Developers Conference
John Kilcullen, Publisher, The Hollywood Reporter
9:00 - 9:15 AM

KEYNOTE: Driving Mythology Forward

Thomas Tull, Chairman, Legendary Pictures
with Mitch Davis, CEO, Brash Entertainment
9:15 - 10:15 AM

As Chairman and CEO of Legendary Pictures, financier Thomas Tull has developed a strong track record of how to serve the interests of commerce and creativity, through films including Batman Begins, Superman Returns and 300. With the debut of his latest venture, Brash Entertainment, Tull brings those skills to the gaming industry. A self-professed "movie and videogame geek", Tull will discuss the parallels between film and games: how the gaming sensibility has made films more experiential at the same time as cinema has inspired gamers to increasingly adopt a sense of story. He is joined by Brash Entertainment CEO, Mitch Davis, who describes how his film-centric game studio synchronizes with the movie industry to complete the audience's experience. A Q&A with GDC's Jamil Moledina closes the keynote.

Digital Animation Between Film and Games

Nick Foster, Chief Studio Officer, Outspark
Giles Garceau, Director of Animation, Ubisoft
Lyle Hall, General Manager Heavy Iron Studios/THQ
Todd Pilger, Head of 3D Development, Sony Pictures Digital Entertainment
Moderated by John Gaudiosi, Writer, The Hollywood Reporter
10:45 - 11:45 AM

Next-generation consoles are closing the gap between Hollywood CG blockbusters and videogame bestsellers.  In this session, the panelists discuss how game companies like THQ and Ubisoft are working more closely with studios like Disney/Pixar and Sony Pictures Animation to expand the story lines and characters of feature films for interactive entertainment.

What Digital Distribution Can Do For You

Mesh Flinders, Writer-Director, Lonelygirl15
Amanda Goodfried, Supervising Producer, Lonelygirl15
Kellee Santiago, Director, flOw

11:50 - 12:30 PM

Digital distribution was once seen as the retail-killer.  Now, it is a robust retail channel that, with its low cost to entry and its global accessibility, provides not only new economic opportunities in the style of the long tail, but also alternate arenas for artist visibility and viral marketing. In this session the creators of two different properties discuss how integral digital distribution was to raising the profile of their product, leading to a development deal.

YouTube, Flash, and the Hive Mind: A Case Study of Afterworld

Brent Friedman, Creator-Writer, Afterworld
2:00 - 2:30 PM

What if you created a story, produced 130 2-minute animated glimpses of it, posted them on YouTube, made them interactive, designed a separate game to tell alternate threads of the story, and launched a participatory community that became part of the universe of the story?  Five years ago, the concept may have matched the genre – science fiction – but today, screenwriter and game consultant Brent Friedman gives an inside peek into how he used modern tools, services, and creative talent to adapt his imagination to the real world.

Integrating Games into Television

Gregg Backer, President, Foglight Entertainment
Brandon Barber, Director of Entertainment Development, Electronic Arts
Peggy Kim, Producer, The History Channel
Moderated by Geoff Keighley, SpikeTV
2:35 - 3:15 PM

Videogames are drawing coveted eyeballs of males 18 to 34 years of age away from “Must See TV,” but there are new ways to leverage videogame franchises to attract these lucrative viewers. This session explores how production houses like Foglight Entertainment and game companies like Ubisoft and Electronic Arts are partnering with networks like SpikeTV, History Channel, and Discovery Channel on new ways to blend interactive and linear entertainment.

Creating Parallel Community Experiences Between Films and MMOs

Nicholas Beliaeff, SOny Online Entertainment
Michael Lewis, CEO, Cryptic Studios
Rob Pardo, VP Game Design, Blizzard Entertainment
Jeff Yapp, EVP, MTV Networks Music and Logo Eterprise Group
Moderated by Corey Bridges, Executive Producer, The Multiverse Network

3:45 - 4:40 PM

The creators of films, television shows, comic books, and games are focusing on massively multiplayer online games now more than ever to continue the experience of their legacy and new franchises. Connected competition and cooperative play offer both vicarious involvement for fans and business opportunities for producers. Major studios such as Sony Pictures and tech giants such as Microsoft also want a piece of this action as part of their strategic roadmaps. This session brings together leading players in this space to discuss both the economics of this business, and how Hollywood franchises are being extended into MMO experiences.

Shades of Gray: Sharing Management and Production Processes Between Films and Games

Jim Ward, Senior VP, Lucasfilm, and President, LucasArts
Neil Young, VP & GM, Electronic Arts Los Angeles
Moderated by N'Gai Croal, General Editor, Newsweek
4:45 - 5:30 PM

Game studios have sometimes looked to the Hollywood production structure to model its own processes and its creative talent; but how far can the analogy go before the unique aspects of each industry require different tactics? To what extent can sharing become a two-way street, and game management and production processes inform film production? This discussion, moderated by Newsweek editor N’Gai Croal, brings together two of the most influential voices in the field from two leading entertainment forces with extensive experience working between the industries, Electronic Arts and Lucasfilm.

 

 


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