


AFTRA |
HP |
Sony |
Gamespot |
Gamecaster |
Electronic Arts |
20th Century Fox |
7 Studios |
2XL Games |
Accel Partners |
Accelerated Pictures |
AT&T Operations, Inc. |
Activision |
Autodesk |
Avalon Family Films |
Beepa |
Big Pipe Media |
Bigpoint GmbH |
BioWare Corp. |
Black Point Studios |
Blitz Games Ltd |
Blur Studio |
BRADIC |
Brilliant Entertainment |
Brunswick Bowling & Billiards |
Canadian Heritage |
Captivemotion, Inc. |
CCP / White Wolf |
Click & Buy |
Creative Impulse Entertainment |
Curse Inc |
Darkworks |
DB Zwirn |
DDM |
Deep Fried Entertainment |
Deloitte Financial Advisory Services LLP |
Digital Domain |
Entertainment Technology Center-CMU |
Flashpoint Academy |
Fireman's Fund Entertainment |
Foundation 9 Entertainment |
Four Horsemen Entertainment |
FremantleMedia North America |
GAMES4YOU, LLC |
GDH International |
Georgia Film, Music & Videogaming |
G E |
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Giant Killer Robots |
Haptico |
Hexagon Interactive |
High Moon Studios |
Hoplite Research, LLC |
IATSE |
IBM |
IGN/FOX |
Industrial Light & Magic |
Lionsgate |
Magical Elves |
Midway Studios - Los Angeles |
MindArk PE AB |
Microsoft Xbox |
Midway Studios - Los Angeles |
Motion Analysis Studios |
MWG Productions |
NBC Universal |
Oakwood Worldwide |
Orlando Film & Entertainment Commission |
Overture Films |
Panavision Remote Systems |
Paramount Pictures |
PHD |
Playlore Gameworks |
Rebellion |
Reboot Communications |
Riot Games |
Rockstar Games |
Slipgate Ironworks |
Say Design, Inc. |
Screenlife LLC |
Secret Level |
SEGA of America |
Seven Pin Studios |
Shaba Games |
Singapore Polytechnic |
Sony Computer Entertainment |
Square Enix, Inc |
Strategic Vision Consulting |
Storytellers / SBP Filmes, SBP Musica, SBP Jogos (Brazil) |
Super-Ego Games |
Team One |
Technicolor |
Technicolor Digital Cinema |
Testronic Labs |
The Licensing Agency |
Treyarch |
Turner Broadcasting System |
Ubisoft |
Universal Parks & Resorts |
Universal Pictures |
University of Ontario Institute of Technology |
Vivendi Games, Inc. |
Warner Bros. Interactive Technology |
Warner Home Video |
Warner Music Group |
Wazap AG |
Xbox LIVE |
Xendex Holding GmbH |
XFunc |
Yahoo! |
Yoick |
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SEAMUS BLACKLEY
Agent, CAA
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Seamus Blackley is an agent at Creative Artists Agency (CAA), a talent and literary agency based in Beverly Hills. Blackley’s role is to help guide and execute CAA’s strategy for representing video game creators in a full-service manner – securing and negotiating deals with game publishers, with film and television studios, and with networks, and building and servicing client development companies to give game designers greater creative and financial control.
The top-selling game designer joined Microsoft in 1999 and piloted the creation of the Xbox game platform. While at Microsoft, the former physicist and DreamWorks Interactive executive producer wrote the initial proposal for Xbox, assembled and led the team behind the technical design and philosophy for the platform, and established and nurtured support for Xbox within the game development community worldwide.
After Microsoft, Blackley and a group of his Xbox business partners launched Capital Entertainment Group (CEG), a game production company that aimed to produce and finance games in partnership with game developers and publishers.
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GUILLERMO DEL TORO
Writer, Director, Producer.
Credits include the Academy Award-winning Pan's Labyrinth
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The world premiere of his latest feature Pan's Labyrinth (EL LABERINTO DEL FAUNO) in competition at the 2006 Cannes International Film Festival brings Mexican filmmaker Guillermo del Toro full circle to the place where his international career was launched. At the 1993 Cannes Festival, del Toro's first feature, the Mexican-American co-production Cronos, won the Critics' Week FRIPRESCI award. Along with its nine Ariels (Mexican Academy Awards), the film established del Toro as one of the most admired and sought-after international writer-directors.
A devotee of the gothic horror genre, del Toro followed Cronos with the environmental horror film Mimic for Dimension Films, which he directed and co-wrote. Mira Sorvino, Jeremy Northam, Josh Brolin, and Charles Dutton star in the film. After completing the New Line vampire film Blade II, starring Wesley Snipes and Kris Kristofferson, del Toro began work on Hellboy for Revolution Studios. Based on the Dark Horse graphic novels by Mike Mignola, the film has been a critical and commercial success. Del Toro recently completed the screenplay for the sequel, Hellboy 2: The Golden Army, which he will also direct.
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JOHN GAETA
Visual Effects Designer
Academy Award winner for Visual Effects on The Matrix
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John Gaeta is a visual effects designer best known for his work on the Matrix film trilogy, where he advanced and popularized the effects known as "Bullet Time" and Virtual Cinematography as well as pushing the boundaries of computer-generated pre visualization.
John C. Gaeta's career began in New York City. While attending New York University's film school, he was introduced into the industry as a staff production assistant for the Saturday Night Live film unit. A few years later, he was drafted into the camera department of the newly-formed Trumbull Company, founded by Douglas Trumbull. It was at Trumbull Company that Gaeta was introduced and educated in a spectrum of innovative film formats such as 48fps VistaVision Simulator Films, 70mm Showscan, IMAX, Omnimax and 3D Stereo.
After co-supervising the development of paint stylizations and "Reality Capture" for What Dreams May Come (1998 Visual Effects Academy Award winner), Gaeta began his first solo effects supervision project for Larry and Andy Wachowski's film, The Matrix. Gaeta was also brought on as the senior visual effects supervisor for The Matrix Reloaded and The Matrix Revolutions.
Throughout and following the Matrix trilogy he has investigated emerging real time interactive and hybrid format potential. After directing the surreal short film, Homeland, made entirely in Japan, John Gaeta began work developing concepts for both film and game for the upcoming Speed Racer.
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YAIR LANDAU
Vice Chairman of Sony Pictures Entertainment / President of Sony Pictures Digital
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Yair Landau is Vice Chairman of Sony Pictures Entertainment (SPE) and President of Sony Pictures Digital (SPD). Currently, SPD consists of Sony Pictures Animation, Sony Pictures Imageworks, Sony Online Entertainment, SonyPictures.com and Mobile.
Under Mr. Landau’s direction, Sony Pictures Imageworks has developed into a leading, state-of-the-art digital animation and visual effects company creating computer-generated imaging (CGI) for motion pictures. In 2003, he supervised production of Imageworks’ first animated short, The Chibb Chubbs! , which won numerous awards including an Academy Award for Best Animated Short Film. In 2005, the visual effects and animation team at Sony Pictures Imageworks, was honored with an Academy Award for Achievement in Visual Effects for Spider-Man 2.
Mr. Landau also manages Sony Pictures Animation (SPA), a full-scale animation unit producing full-length CG animated feature films from storyboard to screens. SPA will release its first all CG animated feature, Open Season, September 29, 2006 and its second film, Surf's Up in the summer of 2007.
Over the past six years, Mr. Landau has grown Sony Online Entertainment into a worldwide leader in massively multiplayer online games with a subscriber base of over 750,000 active accounts around the globe. Sony Online Entertainment is known internationally for its blockbuster franchises and hit titles for PC’s including EverQuest, EverQuest II, Star Wars Galaxies (published by Lucas Arts), Champions of Norrath series for the PlayStation 2, and Untold Legends, a top selling title for the PSP.
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LORNE LANNING
President, Oddworld Inhabitants
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Lorne Lanning’s uniquely creative vision in game design and property development at Oddworld Inhabitants has gained him worldwide recognition, including several documentaries that have focused on Lorne’s work and company, including two ICON shows produced by G4TV (US), a Discovery Channel special (US), GIGATV (Germany), GamerTV (UK), as well as interviews with CNN, MTV, the BBC, NPR, CANAL+ (France), and NHK (Japan). His character creations were also featured on the cover of Wired Magazine’s “The Future of Artificial Intelligence” issue.
With a career that has spanned photorealistic illustration, television commercial production, visual film effects, and having sold over 5 million games - Lorne brings a unique “in the trenches” as well as “above the line” perspective to the future convergence of multi-media and storytelling possibilities. He also serves as the Executive Committee Vice Chairman for Academy of Interactive Arts and Sciences (AIAS), is also on the Advisory Boards to the San Francisco Academy of Art University, the Gnomon School of Visual Effects, and the Computer Graphics Society. Lorne and his partner, Sherry McKenna, are both represented by the Creative Artists Agency (CAA) in Los Angeles.
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JORDAN MECHNER
Writer and Director, including Prince of Persia: Sands of Time and Chavez Ravine: A Los Angeles Story
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Jordan Mechner is one of the videogame industry's most respected creators. His titles, including Karateka, The Last Express, and the Prince of Persia franchise, have sold millions of copies and received worldwide critical acclaim. He is the writer-director of two award-winning short films, Waiting for Dark and Chavez Ravine: A Los Angeles Story. Mechner received his B.A. from Yale University.
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DAVE PERRY
Founder, Shiny Entertainment
Principal, GameConsultants.com
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Dave Perry is the president and founder of Shiny Entertainment, Inc. A 21-year game industry veteran, Dave launched his professional career at just 15 years of age by writing video game programming books in his native Northern Ireland. Since then, Dave has developed 32 games (serving as lead programmer on 24 of them), totaling 88 individual retail titles across 23 video game platforms. All told, Dave's games have totaled more than $500 million in retail sales. Dave sits on the Advisory Board of the Game Developers Conference and is a regular speaker at industry conferences, award shows and industry research organizations. His last project was "Enter The Matrix," a #1 game made by working in close collaboration with the writer/directors of the Matrix universe.
Perry now runs gameconsultants.com, a consultancy firm that provides executive level video game industry advice.
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JIM WARD
Senior VP, Lucasfilm, and President, LucasArts |

Jim Ward is President of LucasArts and Senior Vice President at Lucasfilm, Ltd. He leads the business growth of LucasArts, creator of such popular games as Star Wars: Battlefront and Star Wars: Knights of the Old Republic, along with an increasing amount of original content, such as the best-selling Mercenaries. Additionally, in his role as Senior Vice President, Lucasfilm, Ltd., Ward oversees the planning, development and execution of global marketing and distribution programs for all of Lucasfilm's motion picture, television and video properties - including Star Wars and Indiana Jones - and the marketing efforts for all of Lucasfilm's corporate activities.
Ward began his career in advertising, first in New York at Doyle Dane Bernbach, and then as Senior Vice President and General Manager at BBDO/Los Angeles. As an advertising executive, Jim was involved with every major global product introduction for Apple Computer, including the influential PowerBook computer. For its work on the PowerBook, the American Marketing Association awarded Apple, BBDO and Ward two Gold Effies, as well as the Grand Effie for the biggest marketing and advertising achievement of the year. In 1993, Ward received BBDO's highest honor, the Founder's Award. |
NEIL YOUNG
VP & GM, Electronic Arts Los Angeles
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As Vice President and General Manager of EA Los Angeles (EALA), Neil Young oversees all aspects of the studio that is responsible for the blockbuster franchises Medal of Honor, Command & Conquer, GoldenEye and Lord of the Rings. Prior to taking the helm of EALA, Young was General Manager of the award-winning Maxis studio, where he was responsible for delivering The Sims 2, the sequel to the best selling PC game of all time. In 2002 and 2003, Young led EA Redwood Shores on the development of the first two Lord of the Rings games – The Two Towers and The Return of the King – which have seen sales of over eight million units worldwide.
British-born Young began is career in the interactive entertainment industry in 1988, when he was a programmer and producer at Imagitec. Young joined Virgin Interactive when he moved to the United States in 1992. At Virgin, he produced a number of Disney-licensed titles and was promoted to Vice President for Product Development. By 1997, Young moved on from Virgin was named Vice President and General Manager of ORIGIN Systems, a subsidiary of Electronic Arts. During that time, Young supervised the launch of the world’s first Massively Multiplayer Online Role-Playing game, Ultima Online.
Since that time, Young has flourished at EA. He was the creator and driving force behind Majestic, the first Internet-based interactive game that places players in the center of an unfolding conspiracy-thriller. Majestic blurred the line between fiction and reality by engaging players through non-traditional gaming media such as the telephone, email and fax.
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