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BRADIC Brilliant Entertainment
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Curse Inc Darkworks
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Singapore Polytechnic Sony Computer Entertainment
Square Enix, Inc Strategic Vision Consulting
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Turner Broadcasting System Ubisoft
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Yoick

Opening Keynote:
The Interactive Parallel Universe

Clive Barker

Wednesday Keynote:
Driving Mythology Forward
Thomas Tull
with Mitch Davis

Opening Keynote:
The Interactive Parallel Universe

Clive Barker
Director-Writer, Hellraiser

Executive Producer,
Gods and Monsters

Clive Barker has been drawing audiences into his moody, atmospheric world through his writing, his films, his comic book imprint, and his art.  Now Barker is entering the interactive dimension with his upcoming game Jericho, which brings with it all the hallmarks of his disturbing, lingering narrative.  In this keynote conversation, Hollywood reporter Gina McIntyre explores the basis of Barker’s creative process, how Barker modulates his own style and vision to the game canvas, and what elements of the game hitch a ride back into his own world.

Clive Barker began his career in the arts as a playwright, actor and director, but was first recognized as a master of storytelling when he sold his first collection of short stories, The Books of Blood in the U.S., in 1984. In 1987 he directed the cult hit Hellraiser (1987), adapted by Barker from his novella The Hellbound Heart. Although hailed as a visionary innovator of the genre, Barker has reached outside horror with fantasy (Weaveworld 1987; The Great and Secret Show 1989) and the children's book, The Thief of Always (1992), which features 27 of his own illustrations.

Barker returned to the director's chair for Lord of Illusions (1995), an unusual film noir inflected story of how real and deadly magic sometimes fuels the art of illusion. Barker also served as producer and adapted his 1985 story The Last Illusion. He has continued to alternate between film and book projects.

Barker has also applied his narrative skill to videogames, with The Undying (2001). He is currently at work on the game Jericho, scheduled for release this fall.

 

Wednesday Keynote:
Driving Mythology Forward

Thomas Tull
Chairman, Legendary Pictures

with Mitch Davis
Chairman and CEO, Brash Entertainment

As Chairman and CEO of Legendary Pictures, financier Thomas Tull has developed a strong track record of how to serve the interests of commerce and creativity, through films including Batman Begins, Superman Returns and 300. With the debut of his latest venture, Brash Entertainment, Tull brings those skills to the gaming industry. A self-professed "movie and videogame geek", Tull will discuss the parallels between film and games: how the gaming sensibility has made films more experiential at the same time as cinema has inspired gamers to increasingly adopt a sense of story. He is joined by Brash Entertainment CEO, Mitch Davis, who describes how his film-centric game studio synchronizes with the movie industry to complete
the audience's experience. 

Thomas Tull is the Chairman and CEO of Legendary Pictures, which recently entered into a five-year, 25-picture deal with Warner Bros. Pictures.  Legendary Pictures was awarded the prestigious Deal of the Year in the entertainment industry in 2005 by IDD Magazine.  Legendary’s first release was the hit film Batman Begins, followed by Bryan Singer’s Superman Returns. In December of 2006 Legendary released We Are Marshall, directed by McG and starring Matthew McConaughey. Most recently Legebdary created the smash hit, 300, directed by Zack Snyder from Frank Miller’s graphic novel.

Among Legendary’s upcoming projects are: Trick'R Treat, written and directed by Superman Returns co-writer Michael Dougherty and produced by Bryan Singer; Roland Emmerich’s  10,000 B.C.; Where the Wild Things Are, based on the Maurice Sendak and directed by Spike Jonze; and Christopher Nolan’s The Dark Knight, the highly anticipated follow-up to Batman Begins.

Tull was previously president and a director of The Convex Group, a media and entertainment holding company in Atlanta that invests in new media networks, launched by WebMD founder Jeff Arnold.  He executed M&A activity, including the acquisitions of content company How Stuff Works and content distribution platforms LidRock and FlexPlay, and developed the company’s relationships and partnerships with motion picture, music and videogame companies.  Prior to Convex, Tull was a principal at the Southeast Interactive Technology Funds, the largest venture-capital IT fund in the Southeast.

Mitch Davis is the chairman and CEO of Brash entertainment. Named as one of the most influential people in the video game industry by the Wall Street Journal in 2006, Davis is a digital media pioneer with a long record of entrepreneurial success. As founder, chairman, and CEO of Massive Incorporated, Davis sparked a revolution in the video game industry with the introduction of the world’s first and largest in-game advertising network, which unlocked new revenue opportunities for publishers while delivering global reach and targeted, high-value impressions for advertisers.  At the time of its sale to Microsoft in 2006, Massive’s exclusive network served more than 80 blue chip advertisers including Coke, Toyota, and every Hollywood studio, and served ads in top-selling titles from 40 publishers including EA, Activision, THQ, Take 2, Sony Online Entertainment, Disney, and Vivendi Universal Games.  Over the course of his career, Davis has worked with over 73 video games from 40 different developers across multiple genres.  

Other entrepreneurial successes include co-founding Digital Rights, subsequently acquired by Liberty One; as well as co-founding Parcelhouse, an international middleware software developer with clients including FedEx, DHL, and IKEA. During his tenure as Senior Vice President of Encyclopedia Britannica, Davis had P&L responsibility for the Britannica.com and CD Rom business units.